Its neutral, forward, back, and up aerials are fast, all of them except for up aerial being multihit attacks that can combo into each other and most of Pikachu's other moves, with their extremely low ending lag making them excellent for combos, edgeguarding, and potential zero-to-deaths.
![smash 4 stock icons transparent shiek smash 4 stock icons transparent shiek](https://pbs.twimg.com/media/Do6FtrDX0AAxMK1.jpg)
This is mainly due to Pikachu's aerials, each of which can autocancel in a short hop. Pikachu's main strengths are its fast frame data and dominant edgeguarding game, with each being considered among the best of the cast. Due to its fast mobility, a strong projectile in Thunder Jolt, exceptional frame data, and among the fastest defensive options, Pikachu has an exceptional neutral game and rarely struggles to approach. It has overall good mobility, possessing fast walking and dashing speeds, high jumps, is tied for the ninth-highest air acceleration, and has the fourth-highest traction, but slightly above average falling speed and gravity and below-average air speed. Pikachu is a lightweight with a small hurtbox, tied with Kirby, Olimar, Sephiroth, and Mewtwo for the seventh lightest fighter. The editor who added this tag elaborates: This section can be improved upon to better flesh out Pikachu's strengths and weaknesses. You can help SmashWiki by expanding or finishing it. 5.1 Most historically significant players.games, both Hands do not use conjunction attacks with each other, such as claps or double punches, and attack exactly the same, only that Crazy Hand is a bit faster than Master Hand. The player must then proceed to defeat both bosses. To fight him, the player must to clear this mode on any difficulty and deplete Master Hand's HP to the halfway point, and then Crazy Hand will appear to aid Master Hand. Once 0 HP is reached for both bosses, they explode into the background and the mode is beaten. Like Master Hand, Crazy Hand cannot be defeated by normal means instead of damage, he has "hit points" (HP), the amount of which is altered based on the difficulty (for example, he only has 150 HP when fought on Very Easy mode) and must be depleted. In Super Smash Flash, Crazy Hand appears exclusively as the final boss of Adventure alongside Master Hand.
SMASH 4 STOCK ICONS TRANSPARENT SHIEK SERIES
In the Super Smash Flash series In Super Smash Flash Main article: Crazy Hand (Super Smash Flash)Ĭrazy Hand (left) and Master Hand (right) facing Mario.
![smash 4 stock icons transparent shiek smash 4 stock icons transparent shiek](https://www.smashbros.com/assets_v2/img/fighter/pict/terry.png)
![smash 4 stock icons transparent shiek smash 4 stock icons transparent shiek](https://thumbs.dreamstime.com/b/comic-speech-bubble-expression-text-poof-liquid-bacdge-icon-simple-color-vector-people-around-world-icons-ui-176496150.jpg)
However, the concept of the Hands may have come from a boss called Wham Bam Rock from Kirby Super Star and Kirby Super Star Ultra, who attacked Kirby with a stone hand that used different slaps, pokes, and grabs. He is impulsive and consumed with a hollow feeling which comes from destroying one’s own creations.Ĭrazy Hand also appears in the Game Boy Advance game Kirby & The Amazing Mirror alongside Master Hand, as the boss of Candy Constellation. While Master Hand's movements are very mature and easygoing, Crazy Hand moves in dysfunctional and erratic ways. He looks exactly the same as Master Hand (apart from being a left hand), but he is more destructive and chaotic in general. Like with Master Hand, Crazy Hand's origins are very mysterious.